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  Referees Game Management Guidelines

Referees' Game Management Guidelines for the

Canterbury Gold Coast Rugby Union Carnival

As a Queensland Rugby Union sanctioned event, all matches at the Canterbury Gold Coast Rugby Union Carnival are played in accordance with the Laws of the Game of Rugby Football and the rulings thereon, as published by the IRB including, Under 19 and 7 a side variations, together with all by-laws and directives of both the ARU and QRU.

For the benefit of visiting teams who may be unfamiliar with ARU or QRU variations to interpretations of Under 19 laws, these are covered in the carnival referees' Game Management Guidelines shown below.

Law 10. Foul Play * Players sent off or sin binned to be replaced.
* Sin Bin 5 miniutes only, expires at half time.
* By extension, there is to be equal numbers of players on the field at all times, if one team for whatever reason has (say) 14 players, the other team must reduce to 14 (or provide the opposing team with a spare player.
* At rucks, no feet on players. The ball is to be rucked, not the player.
* Queensland Rugby Union Directive: Players guilty of striking or punching (with fist, arm, elbow, head or knees) must be sent off (red carded). There is no other option available to the referee.
Law 19. Line-Out Pre-gripping of shorts okay but no supporting on the thighs.
Law 20 Scrum * No crutch binding by locks on front row
* Engagement technique: Crouch, Touch & Hold, Engage. Referee to control the engage call.
* Wheeled scrum. Original team to feed regardless of who is in possession.
* Fewer than 15 players at scrum time the scrum is to reduce to a minimum of 5 (i.e. if 13 players, only 6 in scrum).
The Spirit * Compliment good play and positive approach to the game.
* Players to be encouraged not to kick out on the full from inside 22.
* Do not tolerate high tackles. If in doubt, err on the side of the tackled player.
* No swearing or sledging.
* Encourage the players to enjoy the game.

"Mayday" Protocols

The "MAYDAY" call is a safety technique put into operation when a scrum is considered by a player to be collapsing or has collapsed, or when a player believes that he/she is in a potentially dangerous position.

It was considered necessary to have a recognised call Australia-wide which would allow people to have an understanding of what actions they should take when one of the above-mentioned situations occurs in a scrum.

The following is a description of the process to be followed by players, when the "Mayday" call is heard.

The injured player should NOT be moved after the "Mayday" call. All other players should follow the sequence below:

  • The player makes a loud call, "MAYDAY"

  • All players in the front row are meant to lower to their knees in a controlled manner. This takes the majority of the weight off.

  • There is then a pause.

  • The second movement is to lower the top half of their body.

  • The front row then softly land on their face, which is termed a "face plant".

  • Having collapsed into this position and taken the weight off, none of the parties should look sideways. Rotation and flexion is the cause of many injuries.

  • For example if the hooker is injured, neither front rower should look sideways to see how the hooker is, because that will also expose them to the same or similar injuries.

  • Don't look sideways, just collapse straight to the ground.

  • The call is then made by the referee, "Does anyone have a problem?"

  • Certainly do not try to move the player. Leave them exactly where they are.

  • If there is no reply the referee asks the players to number off: 1,2,3,4 etc

  • The props should release their bind on the opposition.

  • On the referees' instruction:
    1. The Number 8 then moves back and away
    2. The flankers then release their binds and move outwards and away
    3. The locks then release their binds and move outwards and away
    4. The prop forwards then release their bind on the hooker and move outwards and away.

  • If all is well up to this point this will leave the two hookers on the ground and everyone released and free

  • Any player left on the ground is then left in that stable and still position, until medical assistance arrives.

  • Certainly do not try to move the player. Leave them exactly where they are.